Relic Weapons are unique versions of existing weapons discovered in the campaign of Gears 5. Each weapon has a unique engraved metal skin, and has an ability which differentiates it from its base variant.. The sight of a Crimson Omen indicates that a Relic Weapon is somewhere in the vicinity.
List of Relic Weapons[]
Name | Variant Of | Ability | Location |
---|---|---|---|
Enforcer Relic | Enforcer Submachine Gun | This high caliber weapon deals punishing damage, but fires slower than a standard issue Enforcer. | Act 2 Chapter 2: Before opening the Northern Passage gate, left at the overlook and against the cliff wall in a cluster of tall green trees
(Warning: Must grab before going off the cliff into the main area, as cannot return) |
Longshot Relic | Longshot Sniper Rifle | Active reloads with this custom Longshot earn you an extra bullet in the chamber before you have to reload. | Act 2 Chapter 2/4: Inside the red shack east of the Train Tunnel |
Retro Lancer Relic | Mark 1 Lancer Assault Rifle | This upgraded Retro Lancer fires explosive rounds that air-burst to hit nearby targets. | Act 2 Chapter 4: Behind a green tall tree next to a small red tree on the east side of the northwest most rocky outcrop in the small area directly northeast of the Old COG Wall |
Boltok Relic | Boltok Pistol | This custom Boltok has faster handling, and is easier to fire from the hip. | Act 2 Chapter 4: Slightly northeast below the Condor Crash Site closest to the East Tower Substation |
Boomshot Relic | Boomshot Grenade Launcher | This launcher fires 3 explosive rounds between reloads. | Act 2 Chapter 4: Behind the buildings on the right outside the doors of the north tower substation |
Torque Bow Relic | Torque Bow | This bow can quickly fire deadly, non-explosive bolts. | Act 2 Chapter 4: Follow the path up and to the right after the gates leading to the Abandoned Mine |
Dropshot Relic | Dropshot Munitions Launcher | Hold [Shoot] to fire, then release to drop a cryo-blasting freeze round that will stop your enemies cold. | Act 2 Chapter 4: Behind some ice boulders slightly northwest of the Transmission Signal Source, which is east of the eastern old derrick site |
Talon Relic | Talon Autopistol | Hit an active reload for greatly increased damage and a more controllable fire rate. | Act 3 Chapter 1/3: South of the abandoned airport, to the right of the entrance to Hangar 1 |
Gnasher Relic | Gnasher Shotgun | This modified Gnasher fires a single devastating slug. Take aim and pop heads. | Act 3 Chapter 1/3: By the cliffs at the map bounds north of the Water Tower |
Lancer GL Relic | Lancer GL Assault Rifle | This Lancer GL's alt-fire launcher fires straight, and burst in the air when it detects a nearby target. | Act 3 Chapter 1/3: On a support pillar with cacti near it, under the map bounds overhang south west of the Water Tower, past a large rock pillar
Not a pillar on the way to the Cosmonaut Training Facility |
Claw Relic | Claw Light Machine Gun | Hit your active reload to activate a higher rate-of-fire with this large-bore Claw variant. | Act 3 Chapter 1/3: In the bushes by the eastern most partially buried building with a tower west of the Rocket Hangar and northeast of the Cosmonaut Training Facility |
Markza Relic | Markza Mk 1 Marksman Rifle | This Markza variant fires full-auto when the trigger is held. | Act 3 Chapter 1/3: In the trunk of a car slightly north of the pump station |
Hammerburst Relic | Hammerburst II | Each trigger-pull with this Hammerburst fires a longer burst than the last. | Act 3 Chapter 1/3: Directly left of City ruins, follow the wall to find a tower surrounded by a fence, in a weapons crate behind an iron fence and near to a building with the Crimson Omen |
Snub Relic | MX8 Snub Pistol | This Snub fires a precise 2-shot burst. | Act 3 Chapter 1/3: By the wall at the map bounds southeast of the rocket hangar |
Overkill Relic | Overkill Shotgun | This modified Overkill fires full-auto when the trigger is held. | Act 3 Chapter 1/3: Northeast of the Bridge Control House by a rocky outgrowth |
Lancer Relic | Mark 3 Lancer Assault Rifle | Press [Melee] to stun your enemy with a rifle-butt to the face. Set them up for an execution or a Chainsaw kill. | Act 3 Chapter 3: South side of the Cargo Shipwreck between some metal girders |
Embar Relic | EMBAR Railgun | This EMBAR is slow to charge, but its high caliber electro-magnetic slug deals extreme damage. | Act 3 Chapter 3: On some crates west of the Crashed Condor, look for the Condor's rudder sticking out |
Video Guide[]
Behind the scenes[]
- Relic Weapons will spawn once per campaign playthrough.
- Relic Weapons will disappear if discarded with no ammo.
- Non-sidearm weapons, including Relic Weapons, will regenerate ammo while stored on the skiff.
- Non-sidearm Relic Weapons can be given to teammates by holding [Aim] and pressing [Pick Up Weapon/Revive].
- The AI will replace the Boomshot, Torque Bow, and Dropshot relics when they run out of ammo (thus making them disappear)
- 2 Relic Weapons can be transferred from Act 2 to Act 3 by storing them on the Skiff.
- This may be buggy, as there are reports of weapons disappearing or turning into their non-relic counterparts.
- Possibly not allowed on Insane difficulty
- This may be buggy, as there are reports of weapons disappearing or turning into their non-relic counterparts.
- Additional Relic Weapons besides those carried by the player can be transferred from Act 3 to Act 4 by having them equipped on allies
- Note Fahz joins later in the chapter
- There are two Achievements for Gears 5 that involve Relic Weapons:
- Relic Hunter - Equip 3 Relic Weapons at one time in Campaign.
- This can be easily done in Act 2 Chapter 4 without any fighting by picking up the Longshot Relic, Retro Lancer Relic, and Boltok Relic.
- Relics of the Past - Kill an enemy with every Relic Weapon in Campaign
- Relic Hunter - Equip 3 Relic Weapons at one time in Campaign.