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The Lancer GL Assault Rifle was the tactical variant of the Mark 3 Lancer Assault Rifle designed by Damon Baird in the early stages of the Swarm Invasion. It is designed for more intense firefights and as a more portable and tactical form of artillery compared to the bulkier and larger Mortar.
Compared to its standard counterpart, the GL model replaced the chainsaw bayonet with the under-barrel mortar capable of firing laser-guided clusters of micro-grenades. Rechambered for a smaller cartridge, this variant also offered the user a much larger magazine and higher rate of fire.
Following Baird's development of the Mk. 3 Lancer with Marcus Michael Fenix, Baird began drawing up blueprints for a new tactical variant of Lancer based on the recently developed model. The new Lancers would have several new parts and components including a short barrel, tactical laser, and a different firing mechanism that gave the rifle a faster rate of fire than it’s predecessor. The most noteworthy change to the rifle was the removal of the Chainsaw Bayonet which was replaced by an under barrel grenade launcher based on the COG Mortar.
Four months after the evacuation of Settlement 2, Kait and Del arrived at the Riftworm Village armed with Lancer GL's in an attempt to convince the village chief and Kait's uncle Oscar Diaz to reenlist in the COG army along with the rest of the village. The weapons were confiscated by a village security guard and were placed in the first checkpoints armory where they were possibly retrieved during the Siege of Riftworm Village.
During the Battle of Old Ephyra, the three continued to use the weapon when trying to deploy the Hammer of Dawn targeting beacons.
Compared to the Mark (Mk) 3 Lancer, the GL variant is better designed to engage larger groups of enemies, and enemies behind cover with the attached grenade launcher. The GL Lancer is a versatile weapon that performs best at close to medium range, due to its higher rate of fire coupled with a lower recoil. The grenade launcher extends the platform’s capability at longer ranges, and against entrenched enemies.
The grenade launcher’s animation cants the weapon on its side to activate a laser designator. The targeting system lazes the target area, and when fired, employs a fire-and-forget salvo that does not need constant line-of-sight feed similar to a Mortar. The player is free to maneuver after the launcher is fired. The firing sequence launches a cluster of smart munitions that employ a high-angle trajectory and splash damage in a wide spread, best utilized against enemies behind cover, and large groups. The launcher replaces the typical lancer chainsaw and as a result it does not have a comparable instant-kill melee.
The Lancer GL has 160 rounds, and 3 Grenade salvos when picked up in multiplayer, with a maximum of 440 Rounds and 3 Grenade salvos. The Lancer GL has less maximum ammunition compared to the Mk3 Lancer, but a larger magazine capacity due to its smaller ammunition. Ammunition boxes replenish the rifle ammunition, but only another Lancer GL can replenish grenade ammunition.
The weapon's execution revolves around lodging the grenade launcher on the back of a downed opponent before launching the grenade. The grenade would than careen the opponent around the map before exploding.
Behind the Scenes
- The Lancer GL is a spiritual successor of the Mortar, given the cluster ammunition and artillery mechanic.
- In Gears: Hivebusters, the player typically starts a level with the Lancer GL. Jeremiah Keegan's Ultimate Upgrade collected in Chapter 2 allows the player to reload the Grenade Launcher as well as the regular gun, making the Lancer GL a prime choice of weapon, particularly while playing as Keegan.