Components are collectibles used to improve Jack's abilities in the campaign of Gears 5. There are a total of 289 components spread out across all 4 Acts. 273 components are needed to fully upgrade Jack.
List of Component Locations[]
Act 1: 16 components[]
Chapter 1: 0 components[]
Components are not found in this chapter of the campaign.
Chapter 2: 2 components[]
Component | Location |
---|---|
1 | On top of the desk in the Armory |
2 | On a crate in front of a locker in the back of the Armory |
Chapter 3: 8 components[]
Component | Location |
---|---|
1 | After fighting off the juvies in the crash, on a desk in an office with black and white tiled flooring |
2 | After the Swarmak smashes through the side of the building, upstairs on the desk in the center |
3-5 | After the COG soldier shoots at you, downstairs on the right in a box on the wall |
6 | In the bathroom directly ahead after finding the civilians |
7 | At the park with stairs going down right and left, take the right path, and across the broken bridge. Use Jack to pick it up |
8 | At the village square, inside the fruit shop on the left in a box on the wall |
Chapter 4: 6 components[]
Component | Location |
---|---|
1 | In a coffee shop on the left before the fire blocking the path |
2 | In a building blocked off by fire to the right after going through the building after the first fire blocking the path. Use stimy to get through the fire |
3 | In a truck bed at the loading dock for the hotel. The dock door will need to be opened first |
4 | In the laundry room of the hotel, in a box on the wall |
5 | In the theater, on a shelf in a storage room right inside the dressing rooms. Use Jack to pick it up |
6 | In the theater, on the way out after the stage fight, inside the electrical room in a box on the wall |
Act 2: 106 components[]
Chapter 1 (Recruitment Drive): 18 components[]
Component | Location |
---|---|
1-3 | At the beginning of the chapter, down the stairs and inside a shop on the right |
4 | In the building opposite the machine shop, on the ground near some blocks of ice |
5 | In the building on the other side of the main path from the machine shop to the left of the infirmary, on a shelf to the left of some green crates |
6 | After the first set of security gates, on a shelf in the building to the right of the steam machine that explodes |
7 | In the store opposite of the home of the facist-calling boy |
8 | After the second set of security gates, down the stairs and in the storage room on the left |
9 | After the vision, on a shelf in the back of the room on the left with the electrical panels |
10 | After the vision, down the stairs, and behind the small meat shack on the right |
11-13 | In the room with the shock trap, inside a small side room on the left |
14 | In the room with the generator and armory, on the right after entering the armory |
15 | In the dark room, in a box on the wall on the right side |
16-18 | In the dark room, up the ladder on the left side |
Chapter 2 (Into the Wild): 4 components[]
All chapter 2 components can also be collected in Chapter 4
Component | Zone | Location |
---|---|---|
1 | Open World | By a destroyed centaur just west of the Old COG Gate |
2 | Open World | At the bottom of the wooden ramp leading to the red shack east of the Train Tunnel |
3 | Train Tunnel | In the train car at the end |
4 | Outsider Campsite | In the open on a sheet |
Chapter 3 (Forest for the Trees): 9 components[]
Component | Location |
---|---|
1-3 | After killing the Warden, inside a safe in the basement of the building on the right |
4-6 | After falling down a hole, in prison cell filled with poison gas. Use Jack or stim to pick it up |
7-9 | After falling down a hole, in a room on the right just before the doors out of the prisons into a morgue |
Chapter 4 (The Source of it All): 54 components[]
Chapter 2 components can also be collected in Chapter 4
Component | Zone | Location |
---|---|---|
1-3 | Old COG Wall | Inside a box on the wall inside the control room |
4-6 | Old COG Wall | Inside a box on the right side pillar outside the second gate |
7-9 | Condor Crash Site (Cliff) | Inside a box on the wall of the condor chassis to the right of the path up |
10-12 | Condor Crash Site (Cliff) | By the safe at the end of the southern cliffside Condor Crash Site |
13 | East Tower Substation | On the ground inside the East Tower Substation to the left of the big screen |
14 | East Comm Tower | Once inside the tower, down the stairs and around to the right, in a corner by the stairs |
15 | East Comm Tower | In the second room of the tower, on the right on top of a filing cabinet. Use Jack to pick it up |
16-20 | East Comm Tower | In the room with the two disabled turrets, inside a box on the wall down the stairs and around to the left |
21 | Open World | By two pieces of a Condor's chasis, southwest of the eastern Old Derrick Site |
22-24 | North Tower Substation | Inside a box on the wall outside the left side of the substation |
25 | North Tower Substation | On the floor inside the substation, opposite the big screen |
26-28 | North Comm Tower | Inside a safe in the crashed condor on the way to the tower |
29-31 | North Comm Tower | Inside a safe to the right of the entrance to the tower, surrounded by rejects |
32 | North Comm Tower | Inside a box on the wall in the small room to the left after entering the tower |
33-35 | Open World | Behind the drill by the corpse to the left just outside of the entrance to the western Old Derrick Site |
36-38 | Old Derrick Site (East) | Behind a pair of breakable ice pillars to the left of the grindlift with the ladder |
39 | Condor Crash Site (North) | At the start of the dirt path leading to the northern Condor Crash Site, take a right up the snowy hill, and look to the left by the open pod |
40-42 | Condor Crash Site (North) | On the main path of the northern Condor Crash Site near a pod that spawns a Shephard |
43 | Condor Crash Site (North) | On the exit path of the northern Condor Crash Site, on the left before dropping down |
44 | Open World | In the snow on the west side of a cylindrical storage tank overlooking the cliff north of the Abandoned Mine |
45 | Open World | In the snow on the north side of the cylindrical storage tank just outside of the entrance to the Abandoned Mine |
46 | Abandoned Mine | In the yellow train car blocking the tunnel on the way to the mine |
47-51 | Abandoned Mine | After lifting the gate to enter the mine, inside a safe in the room to the right |
52-54 | Abandoned Mine | After opening a double door into a room with lots of pods, inside a box on the wall in the room to the left |
Chapter 5 (Dirtier Little Secrets): 21 components[]
Component | Location |
---|---|
1-5 | After the first vision at the gates to the Kadar Facility, inside a box on the wall in the room with a generator to the left of the main entrance |
6 | In the room with the cryo jets, on a desk in the room on the way to the generator |
7-11 | In the room with the cryo jets, in a box on the wall in the room on the right |
12 | In the room with the "unstable specimens", on a desk up the ramp |
13-15 | In the second room with malfuctioning cryo jets, on a shelf |
16 | On a shelf to the right of Niles' corpse |
17-21 | After the matriarch makes her first appearance, destroy the iced locust across the hole to reveal the components, and then pick them up with Jack |
Act 3: 152 components[]
Chapter 1: 106 components[]
All components in Chapter 1 can be also be collected in Chapter 2 or 3
Component | Zone | Location |
---|---|---|
1 | Abandoned Airport | On a desk in the small office directly ahead at the start of the chapter |
2 | Abandoned Airport | After going down the stairs at the start of the chapter, on the keyboard of a computer on the desk straight ahead |
3-5 | Abandoned Airport | Before talking to Baird, follow the sign pointing to Passport/Baggage Claim, and head right into a small room. Look on top of a shelf to the left, and use Jack to pick them up |
6 | Abandoned Airport | To the right of Baird, below a partially disassembled Sentinel |
7-9 | Abandoned Airport | To the right of the Hijack testing area |
10-12 | Abandoned Airport | On the way to Paduk, go straight past the exit into a room and look inside a box on the wall on the left |
13 | Abandoned Airport | After exiting the airport to talk to Paduk, head left, and on a table to the left |
14-18 | Abandoned Airport | Behind the tent Paduk is sitting in front of, inside a locked safe |
19-21 | Abandoned Airport | Inside the Abandoned Airport zone in a box on the wall on the left side of Hangar 1 |
22-26 | Open World | Outside the Abandoned Airport zone in a box on the wall on the right side of Hangar 3 |
27 | Open World | On the other side of the road from the hangars outside the Abandoned Airport zone, by the sandbags blocking the road |
28 | Open World | Southeast of the Abandoned Airport against the south map bounds, by a dead UIR soldier next to a car |
29-31 | Water Tower | Behind the building the Nomad in, in a box on the wall |
32 | Water Tower | Up the ladder on the side of the building the Nomad in, across a gap in the ramps. Use Jack to pick it up |
33-37 | Open World | South of the Water Tower and Southwest of the Cosmonaut Training Facility against the south map bounds, by some DeeBee pods |
38 | Cosmonaut Training Facility | At the entrance to the zone, follow the path left around the crashed tank off the dirt path, on the groun by some chassis pieces |
39-41 | Cosmonaut Training Facility | Before entering the Cosmonaut Training Facility through the double doors, in a box on the wall to the right of the hole in the wall when facing away from the doors |
42 | Cosmonaut Training Facility | After entering the Cosmonaut Training Facility through the double doors, on the left after heading down a bit. Use Jack to pick them up |
43-45 | Cosmonaut Training Facility | After sliding down a short ramp, to the left through a metal detector/security checkpoint |
46-50 | Cosmonaut Training Facility | After opening the shutters, proceed down the corridor, in a room on the right inside a locked safe |
51-53 | Cosmonaut Training Facility | After wiping clean the swarm assholes in the corridor fight against a scion with a bastion, in a room on the right full of space suits in a box on the wall in the back |
54-58 | Cosmonaut Training Facility | After dropping down from the section with the cranes, through the locked door on the right breaking a lock on a door, in a box on the wall |
59-61 | Cosmonaut Training Facility | After ducking under some DeeBees, by some DeeBee pods on the left on the path forwards |
62 | Cosmonaut Training Facility | After securing the beacon, go past the double doors to the next area, on a table at the end of a short hallway |
63-67 | Cosmonaut Training Facility | After securing the beacon, go past the double doors to the next area, in the dark room on the right in a box on the wall |
68-70 | Nomad Convoy | At the end of the convoy at the opening of a yellow crate
(Does not spawn until after the Hammer of Dawn targeting beacons are retrieved and one returns to get Jack's Shield upgrade) |
71-75 | Open World | West of the Pump Station against the north map bounds, underneath the slightly open gate in the barricade wall |
76-78 | Open World | Northeast of the entrance to the Pump Station, between two cars |
79 | Pump Station | To the right of the control panel, on top of a crate |
80-82 | Open World | On the northwest side of the support pillare of the bridge between the Pump Station and City Ruins, inside a box on the wall. |
83-85 | Open World | Northwest of the City Ruins, inside the buildings against the wall |
86-88 | City Ruins | In the final room before leaving the City Ruins, inside a box on the wall to the left of the entrance |
89-91 | Open World | West of Harbor Docks, underneath 3 yellow pipes inside a box on the wall |
92 | Harbor Docks | On the eastern ship, towards the northeast on top of a support pillar |
93 | Harbor Docks | South of the western sunken ship, on a wooden ship platform |
94-98 | Open World | South of Harbor Docks, between 3 broken down UIR Pariah tanks |
99-103 | Open World | At the southeastern portion of the UIR wall, inside a box on the wall |
104-106 | Open World | South of the Rocket Hangar, on the east side of a lone gun battery, inside a box on the wall |
Chapter 2: 31 components[]
All Chapter 1 and Chapter 3 components can also be collected in Chapter 2
Component | Zone | Location |
---|---|---|
1-3 | Rocket Hangar | Technically before the start of Chapter 2 - after the turrets, when the door marked A03 leading into the Rocket Hangar and the start of chapter 2 comes into view, turn right onto the tilted platform and follow the path to a box on the wall |
4 | Rocket Hangar | At the start of Chapter 2, follow the stairs on the left down, back up, and then to the right behind the sandbags |
5-7 | Rocket Hangar | After opening the shutters in the command center and entering the actual rocket hangar, down the stairs to the right and straight ahead in a box on the wall |
8-10 | Rocket Hangar | After opening the shutters in the command center and entering the actual rocket hangar, down the stairs to the right, swing around to the right, and to the right of the twin silver pipes in a box on the wall |
11-13 | Rocket Hangar | After travelling across the chasm in the gantry, follow the path left before the door to the end to a box on the wall |
14-16 | Rocket Hangar | After a small encounter with drones and a hunter, but before the doors to the facility, follow the path to the right, leading to some crates on a catwalk above the door |
17-19 | Rocket Hangar | In the corridor with the turret, in a side room near the turret, in a box on the wall |
20-22 | Rocket Hangar | After sliding down a ramp and going under some rubble into a big room, head straight forward and left at the dead UIR soldier, follow the path to some sandbags, and then inside a box on the wall |
23-25 | Rocket Hangar | In the dark corridor where Kait asks Jack for light, follow the path passing the lit up room, on the fllor behind the sandbags |
26-28 | Rocket Hangar | After fighting the carrier, in the room with the lift, up the stairs and in the back to the right in a box on the wall |
29-31 | Train Turntable | Inside the control room, in a box on the wall |
Chapter 3: 15 components[]
All Chapter 1 components can also be collected in Chapter 3
Component | Zone | Location |
---|---|---|
1-3 | Artillery Battery | Inside the control room on the top floor, in a box on the wall |
4 | Open World | North of the Cargo Shipwreck, by a disassembled Shepherd |
5-7 | Cargo Shipwreck | Below the stairs at the end of the Cargo Shipwreck by a disassembled Shepherd |
8 | Open World | Directly behind the Crashed Condor site by some crates, one can see the marking flag from it, back of the fuselage |
9 | Open World | Directly west of the Crashed Condor site by some crates, smallest debris pile |
10 | Open World | Directly northwest of the Crashed Condor site on top of a crate inside some Condor chassis debris, next to a tri-shot
(DR-1s will attack) |
11-15 | Crashed Condor | Inside a locked safe in the Crashed Condor |
Act 4: 15 components[]
Chapter 1: 15 components[]
Component | Location |
---|---|
1 | At the very start of the chapter, turn around and go back into the building, and look on the ground behind some crates on the left |
2-4 |
After being lifted by Cole, on a desk to the right |
5-9 | After killing the Swarmak, continue towards the Tomb of the Unknowns until a rusted blue van. Turn right at the van towards a dead end road, and then hop over the barricade on the right |
10-12 |
In the section with the Rejects, look for a path downwards. Hop over the two train rails at the bottom, and then look on the ground. Alternatively, after killing the Stump, head back to the entrance to the Stump's area and look for the path down |
13-15 | After witnessing the flocks flying by, the components can be seen on a ledge next to a tree and van |
Video Guides[]
Act 1[]
Act 2 []
Act 3[]
Act 4[]
Behind the scenes[]
- There is one Achievement for Gears 5 that involves collecting 273 out of the 289 available components:
- JACKed Up! - Fully upgrade Jack's Abilities and Passives in Campaign
- Components seem to reset every playthough of Gears 5.