Jacinto Prison map.

New CharactersEdit

New WeaponsEdit

New VehiclesEdit

New EnemiesEdit


Dom: Jack, rip that door.

(Marcus looks as the door is open.)

Marcus: What are you doin’ here?

Dom: Getting you out. Here. Put this on. You’ll need it.

(Dom throws Marcus a duffle bag with its gear.)

Marcus: You could get into a lot of trouble for doin’ this.

Dom: Not any more. Things have changed. We better go.

Marcus: What about the other prisoners? We can’t just leave them here.

Dom: They’re gone. Hoffman pardoned everybody.

Marcus: Is that right?

Dom: Welcome back to the army, soldier.

Marcus: Shit.

Dom: We’ve got two options. We go back the way I came, through the guard’s quarters. It takes time, but it’s safe. Or we can go through the prison blocks and get right into the fight. Your choice.

(At this point you're given an option:)

Marcus (Prison Blocks): Let’s take the prison blocks. I’m ready to kick some ass.

Dom: Hell, yeah! Let’s do it! Six-Four, this is Delta Two, we are en route. Over.

Six-Four: Copy that, we are beginning our run. Six-Four in position. Fox-one, fox-one.

Marcus: Hey.

Dom: Six-Four, this Delta-Two, hold your fire! We are inside the prison. Over!

Six-Four: Roger that, holding fire. Advise you relocate ASAP.

Dom: Man, If Command knew I was here to get you, I’d be in some deep shit. C’mon, let’s go.

Marcus: Nice.

Dom: What the hell’s been going on in this prison?

Marcus: You don’t want to know.

Six-One: Ground units are taking heavy fire. We have hostiles in all directions!

Six-Four: Copy that. Calling for reinforcements. Over.

Dom: Marcus, the tower. Take cover. King Raven, Delta Two...... we’ve got Locust on that bridge... Over.

Six-One: Roger that. Moving in.

Dom: Six-Four, we are moving to your location. Over.

Six-Four: Copy that, we are clearing area for extraction.

Dom: Marcus, grab the grenades. Marcus, use your grenades. Okay, I think we’re good. Let’s grab some ammo. Marcus, they’re cutting through the door! Take cover! Take cover! Get ready. Here they come! Let’s get out there! Delta One, this is Delta Two. We are ready for extraction. Over.

Six-Four: Enemy units! Right there, right there! Over.

Six-One: Copy that. I see them, moving in.

Six-Four: More are coming two klicks to your right! Can you suppress? Over.

Six-One: Negative! We can only cover one target. We need your guns, over!

Six-Four: Negative, negative! We are also taking heavy fire. Stand by.

Six-One: Incoming! Now, now! Oh, Shit! This is Six-One. I’m hit! I’m hit! Controls not-

Six-Four: Six-One is down! I repeat, Six-One is down! Be advised we are aborting mission. Repeat we are aborting mission. Retrieving Delta Squad now.

KR: Delta, there’s something moving below ground. Over.

Six-Four: I see it too....What are we looking at?

KR: Hell if I know.

Dom: Marcus, we’ve got to move to the Raven, now! Go! Go! Go!


Time off for good behavior.

This is the first chapter, and Act, where you start your campaign. Dom will break you (as Marcus) out of the cell and give you a new uniform and a Hammerburst. As you break out of your cell, follow Dom to the doorway. He'll give you a choice of which way to go, left straight into combat or right through an easier, tutorial setting. If you take the path to the right, (but you should take this path sometime because it has an achievement) you don't need our help, but we'll guide you through the path on the left. After moving through the next doorway, examine the back of the room for the first of thirty hidden Cog Tags.

14 Years after E-Day Pic 1

Breaking out of the Cell.

After a bit of down time, follow Dom through a doorway to the left. Immediately take cover behind a pillar and engage the enemy Locust at the far end of the wide walkway. You can charge forward a bit to get a better shot, but don't get ahead of Dom. A point-of-interest trigger will highlight a few Locust on an elevated walkway to the right. Ignore them and conserve your ammo. They will be killed by a King Raven with the designation Delta Two Six instead.

14 Years after E-Day Pic 2

First Firefight.

Bust through the next doorway and again take cover immediately. There are some enemies straight ahead. Play it patiently and use your new grenades if you'd like. When the first batch of enemies is downed, don't get too calm. A new set of Locust is starting to cut through the doorway to the left.

14 Years after E-Day Pic 3

Second Firefight; player is hiding behind Cover.

Quickly find some cover to the right and ready a grenade. As the door falls down, toss the grenade at the enemies to thin out the crowd. Inevitably, Dom will succumb to the enemy attacks. Quickly revive him following the on-screen commands—you're going to need his help. Around this time, Delta Two Six will be shot down.

14 Years after E-Day Pic 4

The second COG Tag.

Watch as the Locust try to flank you on either side. If you hug the left or right walls, you can prevent getting surrounded. When the enemies are cleared, turn around and examine the back room to find a COG Tag.

14 Years after E-Day Pic 5

The end of the Chapter; the pickup chopper is clearly seen.

Leave the room through the door the Locust cut out to exit to an outdoor battlefield. Quickly take cover behind the short wall to the left and pick off the enemies in front of you. They should stay back well enough, letting you patiently take out the forces.

When all enemies are dead, an invisible countdown begins during which time you must quickly find the third set of hidden COG Tags before a cutscene takes over. Examine the area directly left of the doorway you entered through. You'll head up a short set of stairs and turn left to find the COG Tags against a short wall. As the cutscene takes over, you'll be whisked away to the next stage in the chapter.

Gears of War Walkthrough
Gears of War Act 1: Ashes · Act 2: Nightfall · Act 3: Belly of the Beast · Act 4: The Long Road Home · Act 5: Desperation
Act 1 14 Years After E-Day · Trial By Fire · Fish in a Barrel · Fork in the Road · Knock Knock · Hammer · Wrath · China Shop
Act 2 Tick Tick Boom · Grist · Outpost · Lethal Dusk · Dark Labyrinth · Powder Keg · Burnt Rubber · Last Stand
Act 3 Downpour · Evolution · Coalition Cargo · Darkest Before Dawn · Angry Titan · Tip of the Iceberg
Act 4 Campus Grinder · Bad to Worse · Hazing · Close to Home · Imaginary Place · Entrenched
Act 5 (PC only: Impasse · Comedy of Errors · Window Shopping · Powers That Be · Jurassic Proportions) · Special Delivery · Train Wreck · Pale Horse